About
There are many, many podcasts covering the hobby industry, but very few that cover the game industry as a whole or that cover the business side of the industry. That’s our beat, then. Paper Money is a Biweekly podcast covering the business aspects of the game industry. Mass market, hobby market, education market, and everything in between. We cover everything from AD&D to Apples to Apples, from Battletech to Battleship. Game design, game manufacturing, game retail. Every level.
We won’t go into great depth about the mechanics of a new game (you’ve probably already read that on boardgamegeek.com or an RPG forum anyway!). We want to tell you why that new game matters from a business standpoint. As you can tell from our bios (conveniently located just to the right of this paragraph), we have been working in the game industry for a long time. We love games, but we also realize that this industry is about more than meeples. It’s about money, too.
To that end, each show will feature news and commentary about the game business as well as an interview with someone in the industry who can bring their own unique perspective to the issues. We’re also interested in YOUR thoughts and questions. Make sure to drop us an email or give us a call. We’ll try to answer it or comment on it on the show.
Getting Paper Money
You can download or listen to the show from this web site or from iTunes. We’ll be adding other podcast directories shortly. Most shows should be in the 20-30 minute range with a file size of about 8-15MB.
Technical Details
In case anyone is interested, we thought we’d provide the technical details. We record most shows using Samson C01U USB mics. Ben uses a Mac to record the show via Skype and then edits it together in Garageband. For interviews recorded on the road, we use a Behringer 502B mixer and a couple of el cheapo dynamic mics. Since the show is mostly spoken word, we use a static bit rate of 128Kbs or even 96 kbps (if we can get away with it!).


Ben Clark is Director of Game Development at Imagigrafx, Inc. He's the guy who figures out how many cards you REALLY want in your game. He's been playing games since there was only one Star Wars movie and has worked in distribution as well as printing.
Rett Kipp is a freelance game marketing consultant. He's worked in manufacturing, distribution, and retail. He'd also like you to know he's even more handsome now than when this picture was taken right after the invention of the camera. You should ask him what's in a 

